Playtest #3, #4, #5

Playtest #3

Thank you Doug and Nate for playtesting!

The Rules:

  1. Every player draws 8 color chips

  2. The first curator is chosen at random, you could use the spinner

  3. Curator plays a “scene” card face-up

  4. All players play 3-5 cards that they feel best represents that scene.

  5. Curator decides which color palette is the most associative for them of that scene.

  6. Whoever played the chosen palette gets all of the color chips and becomes the next curator.

  7. All players refill their hand so that they have 8 color chips.

Feedback:

  • What if you could play as many or as few cards as you want?

  • Would be nice if the game was anonymous

  • It would be nice if there was a very clear ending point (like if you get to a certain number of points then you win)

  • The game is fun!

  • Cards should be square

  • Its nice that the colors are gradients because then the cards are in dialogue with one another

  • 8 cards per hand works well

  • What if you just take turns and move in a circle, rather than the winner of the hand becoming the next curator

Screenshots from Playtest:

Playtest #4


Thanks to Melissa, Lindsey, Jenny and Rita for playtesting!

The New Rules:

*the cards were made square, there are no more primary colors

  1. Every player draws 8 color chips

  2. The first curator is chosen by group consensus

  3. The curator plays a “scene” card face-up and reads it out loud

  4. Each artist plays 3-5 color chips that they feel best represents that scene. They place the chips face down

  5. The Curator decides which group of color chips is the most associative for them of that scene card.

  6. Whoever played the chosen palette gets all of the color chips and becomes the next curator. (If there is not enough space on the “board” a scribes notes the number of chips each player wins, and then the color chips get piled up in the corner)

  7. All players refill their hand so that they have 8 color chips.

  8. The next Curator chooses a scene and the game continues

  9. The game ends when there are either no color chips or scene cards left

Feedback:

  • Would like to own the deck

  • Would love to be able to see the “gallery” of all of the chosen palettes and scenes 

  • “Bad at colors but liked this game”

  • Everyone was chosen once to be the curator which is good

  • The deck doesn’t feel random - not enough red, magenta, bubble gum pink or warm brown

  • What is there were two piles, one that was “warm” colors and one that was “cool” colors that way you could be confident that you’d get both

  • Flipping cards over in a specific order helps to “tell” a story

  • If you played in person the color cards cold be placed in envelops to “shuffle” and randomize the responses 

  • Love the scenes, favorite aspect of the game, very charming and cute

  • What if you could trade in cards to get more colors 

  • With this deck players could easily create their own mods 

  • Maybe an option to trade in with each other?

  • For the colors, dont do an even distribution of the color wheel, because some colors are much more important for telling a story

  • Think about people with color blindness. Maybe the game could have another deck that is more high-contrast

  • it would be nice if you could explain you palette decisions!

  • It would be nice if the scoring was that if you won a hand, then you won the scene card and therefor won just one point. It would feel more fair

  • The judge could just rotate rather than becoming the judge when you win the hand

  • Pushback to the above because this feels more organic and the curator cant win that round which provides some bandaids 

  • Lookup game “Blenduku”

There were a couple comments about the colors seeming very blue/grey/green/mauve. One player shared screenshots of every hand they had which was so helpful to see. They didn’t get any reds or pink:

Screen Shot 2020-11-21 at 4.38.30 PM.png

Then we looked through the whole deck, and there really were very few reds/pinks/magentas:

Screen Shot 2020-11-21 at 4.28.21 PM.png

Screenshots from playtest:


Playtest #5

Thank you Jess, Dina, Chloe and Vanessa!!

The Rules:

  1. Every player draws 8 color chips

  2. The first curator is chosen by group consensus

  3. The curator plays a “scene” card face-up and reads it out loud

  4. Each artist plays 3-5 color chips that they feel best represents that scene. They place the chips face down

  5. The Curator decides which group of color chips is the most associative for them of that scene card.

  6. Whoever played the chosen palette gets all of the color chips and becomes the next curator. (If there is not enough space on the “board” a scribes notes the number of chips each player wins, and then the color chips get piled up in the corner)

  7. All players refill their hand so that they have 8 color chips.

  8. The next Curator chooses a scene and the game continues

  9. The game ends when there are either no color chips or scene cards left

Feedback:

  • Feedback that the person with bright colors wins

  • You can play to your audience’s taste

  • The prompts are “clever” and made me think outside of the box

  • Couldn’t turn “you have to believe it to see it” into colors

  • The game made me think sculpturally

  • Maybe the color cards could have shape on them?

  • It would be great if you could rotate the cards

  • It would be nice if the cards themselves were specific shapes 

  • What if you could create your own scene card

  • Lookup game “surrealist game” 

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Playtest #2